I will hopefully be completing the main camera for the game today. I have most of it working but I still have some things to finish on it.
Project V is the code name for the game I'm currently developing. It's still extremely early in development at the moment. This blog will most likely be temporary until I figure out the name for the game at which point I may move it over to its own web site. Enjoy!
Tuesday, September 30, 2014
Coding Camera
Alright, I think that I need to code a little. I'm starting to get code withdrawal. :)
Monday, September 29, 2014
Game Info
I'd like to start off my third week by sharing a tiny bit of information about the game.
At its core, it will be an exploration / action game (Yes, the order is right). I would like a little more emphasis on the exploration aspect, but that is still to be determined. It is currently set to be a single player game, but since the beginning I have been toying with the idea of adding a co-op to it because I'm a huge fan of co-op games (I'm still debating whether it fits within the bigger picture).
For the art direction I decided to go with low poly art. Here are a few examples among many that I found on the internet to give examples of low poly art:
I chose low poly art for 3 reasons. The main being that to me this was a perfect fit for the mood and the style of game I wanted to make. Secondly, being that I'm making this game mostly on my own and I am programmer, well, let's be honest, for the most part programmer art sucks. Low poly art "should" make things a little easier for me. :) That brings me to my 3rd reason, I'm not really good at art but I didn't want to go the pixel style, which seems to be the favoured indie developers choice these days. I wanted to do something different.
As for development, the game will be developed using Unity 3D Pro and I plan to release it on PC/MAC, and if all goes well, PS4 and Xbox One.
Although at this point I know a lot more about the game, this is all I will be sharing for now. :) I guess you'll just have to keep coming back for more updates!
At its core, it will be an exploration / action game (Yes, the order is right). I would like a little more emphasis on the exploration aspect, but that is still to be determined. It is currently set to be a single player game, but since the beginning I have been toying with the idea of adding a co-op to it because I'm a huge fan of co-op games (I'm still debating whether it fits within the bigger picture).
For the art direction I decided to go with low poly art. Here are a few examples among many that I found on the internet to give examples of low poly art:
I chose low poly art for 3 reasons. The main being that to me this was a perfect fit for the mood and the style of game I wanted to make. Secondly, being that I'm making this game mostly on my own and I am programmer, well, let's be honest, for the most part programmer art sucks. Low poly art "should" make things a little easier for me. :) That brings me to my 3rd reason, I'm not really good at art but I didn't want to go the pixel style, which seems to be the favoured indie developers choice these days. I wanted to do something different.
As for development, the game will be developed using Unity 3D Pro and I plan to release it on PC/MAC, and if all goes well, PS4 and Xbox One.
Although at this point I know a lot more about the game, this is all I will be sharing for now. :) I guess you'll just have to keep coming back for more updates!
Thursday, September 25, 2014
Game Design
Working on my game design today. It's not as easy at it may seem. Everything needs to make sense, be coherent and come together to form the bigger picture.
I have a new found respect for game designers.
I have a new found respect for game designers.
Friday, September 19, 2014
My first official week is over. How do I feel about it? Well, other than the fact that I had a cold this week and felt like a bus ran me over, I think it went fairly well. :)
I managed to get my initial high-level plan done. I moved some of my game design forward and worked on some tech which will help me with debug features for the game.
Hopefully I can get past this cold and be in better shape for week 2.
I managed to get my initial high-level plan done. I moved some of my game design forward and worked on some tech which will help me with debug features for the game.
Hopefully I can get past this cold and be in better shape for week 2.
Wednesday, September 17, 2014
Monday, September 15, 2014
So it begins today. Not much to say at this point other than it begins.
What begins? Well, a long awaited journey where I get to create something for as many people as possible to enjoy....my game.
I don't have anything game related to share today, but I will try to keep regular updates and hopefully will have something to share soon.
What begins? Well, a long awaited journey where I get to create something for as many people as possible to enjoy....my game.
I don't have anything game related to share today, but I will try to keep regular updates and hopefully will have something to share soon.
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